page 20

posted 20th Apr 2009, 3:24 PM

page 20
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20th Apr 2009, 3:24 PM

Indybot

I really need to learn a good method for drawing grass. Also, I can’t just stop updating altogether, so here’s page twenty, kind of. It underwent some serious editing, and had a few scripted panels cut in the process. I actually sketched out some of the panels over a year ago – the rest were drawn during Twenty-Four Hour Comics Day. Maybe someday I go back and re-insert those “deleted” panels. I met several thoroughly awesome (and talented!) folks there. It was a great environment for getting me out of my artless rut. Someday, I’ll have a job that doesn’t rob me of the will to live.

Also: EEEEEEEEEEEEEEEEEEEE It’s that guy! And wouldn’t you know it, as soon as I started scanning the bits for this page, I realized how I could have done an even better “rising out of the ground” sequence. Ah well. I’ll just have to have someone menacingly rise out of the ground again later. In fact, I think that’s how every character should enter any given scene: rising menacingly out of the ground. Even when they’re inside.

Stay tuned for Whateverland USA: Apparently Everyone is Zombies Now?

Geez, Leech, way to ruin a guy’s villain entrance. That’s plain rude. Dude just wants to terrorize some travelers and get on with his day.

Still figuring out better ways to prepare my lineart. I think I’m onto something, but I’m still only halfway there. Most of what I know about digital arting, I learn by futzing around with GIMP on my own. Not the best method, but I learn something new with every update. Today I realized the full power of the fuzzy select tool.

…I also should have put Leech’s dialogue balloon on the other side of her head in panel five, so it looks more like she’s facing “Horticus” in the next panel. I tried flipping it during editing, but it just looked weird to me. Oh Well.


Indy Out

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